Gamer-Tech http://thegamertech.com Gaming news and reviews from an average tech geek's point of view. :) Tue, 30 Jan 2018 06:00:28 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.3 https://i2.wp.com/thegamertech.com/wp-content/uploads/2012/06/cropped-joystick.jpg?fit=32%2C32 Gamer-Tech http://thegamertech.com 32 32 32954752 Malwarebytes Update Released To Fix High CPU & Memory Usage In Mbamservice.exe http://thegamertech.com/2018/01/27/malwarebytes-update-released-to-fix-high-cpu-memory-usage-in-mbamservice-exe/ http://thegamertech.com/2018/01/27/malwarebytes-update-released-to-fix-high-cpu-memory-usage-in-mbamservice-exe/#respond Sat, 27 Jan 2018 23:02:27 +0000 http://thegamertech.com/?p=2102

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An update pushed by Malwarebytes today for their Malwarebytes Anti-Malware product has caused a lot of problems for those who use their program. This new protection update caused mbamservice.exe to consume a lot of memory and upwards to 90% of the computer’s CPU. A new update has been pushed that resolves these issues.

MBAM making that CPU WORK and eating up all your RAMz. 🙂

First reported in the Malwarebytes forums, numerous people have been complaining today about mbamservice.exe eating up rather large amounts of memory and making their CPUs spike at over 90% usage. This has caused some computers to crash or become too unstable to use.

In a post to their forums, Malwarebytes CEO Marcin Kleczynski explained that a bad protection update caused these problems and that a new update had just been released that fixes these problems.

Information about the new Malwarebytes Update

To resolve these issues simply start MBAM and run a check for new updates. The program will automatically download the new update and install it. If your computer is unresponsive, you can either terminate the mbamservice.exe process in task manager and then restart Malwarebytes in order to try and download the new update again. Of course, if that does not work, you can always try and uninstall MBAM and reinstall it.

Once the update is installed, your computer hopefully should no longer be having problems and mbamservice.exe should be using the appropriate amount of resources again.

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Awesome Games Done Quick 2018 Has Begun! http://thegamertech.com/2018/01/07/awesome-games-done-quick-2018-has-begun/ http://thegamertech.com/2018/01/07/awesome-games-done-quick-2018-has-begun/#respond Sun, 07 Jan 2018 18:55:17 +0000 http://thegamertech.com/?p=2079

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2018 has begun and once again it’ll be time for the folks at Games Done Quick to get together to raise some more money for charity. Awesome Games Done Quick is an annual event, held in the month of January, where the world’s best speedrunners come together to blaze through games of the past and present as quickly as possible.

This year, Awesome Games Done Quick is taking place in Herndon, VA. They will be raising money for the Prevent Cancer Foundation. The event just started a little while ago, so I’ll be offering a look at some of what I feel are noteworthy runs from today’s runs. Unfortunately, there’s no Super Metroid runs this year? Shame!

Watch live video from GamesDoneQuick on www.twitch.tv

With Day 1 of the event now officially underway, here’s a few runs you might want to take a look at today:

10:23 AM – Ratchet & Clank

I’ve always personally enjoyed Ratchet & Clank, so this one is one I personally will be watching, just to see speedrunner ThaRixer attempt to burn thru the game in less than 30 minutes. 🙂

2:28 PM – The Elder Scrolls V: Skyrim

Not much needs to be said if you’re a Bethesda RPG fan. The latest in Bethesda’s long running series of ridiculously popular RPGs, it’ll be interesting to see this title get ran through in 50 minutes or less. Hopefully no-one will take an arrow to the knee. Enough said. Good luck to runner Wall of Spain.

4:18 PM – F-Zero GX

Ah, F-Zero GX. A much beloved (and much hated) entry in the F-Zero series, due to its high level of difficulty. This was one of main reason I bought a Gamecube, after experiencing the arcade cabinet F-Zero AX while deployed in Japan. Watching speedrunner AKC12 run this title in under 1 hour and 20 minutes should be a real treat if you’re a fan of this series.

6:33 PM – Blaster Master Zero

Blaster Master Zero is the sequel to the old school original NES title. This Zero remake released back in 2017 right around the time the Nintendo Switch first hit store shelves. The original Blaster Master was the subject of some memorable Games Done Quick runs in the past and one would likely expect the same level of enjoyment out of this sequel, which would make this a run worth watching.

4:19 AM Contra & 4:42 AM Contra III: Alien Wars

Come on. It’s Contra games. YOU KNOW. Contra! *AND* Contra III! Watch them. It’s a thing you MUST do. Aliens, explosions, awesome bosses, and great game music and mechanics. Trust me. 🙂

Awesome Games Done Quick 2018 will take place from now through Saturday, January 13th. For more, check out the Games Done Quick website and be sure to watch all of the action from Twitch.

Make sure you share your AGDQ thoughts in the comment section below!

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Gamer-Tech’s Best Game Picks of 2017 http://thegamertech.com/2017/12/26/gamer-techs-best-game-picks-of-2017/ http://thegamertech.com/2017/12/26/gamer-techs-best-game-picks-of-2017/#respond Tue, 26 Dec 2017 12:00:35 +0000 http://thegamertech.com/?p=2063

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2017 has been an interesting year of gaming for me. All sorts of new hardware and software has been released this year. Unfortunately, my from my own point of view, most of the hardware has lacked that ooooh and ahhh factor that makes much of it a must buy.

HOWEVER, on the software side of things, there has been a decent amount of game releases that have been of decent quality. So, even if you’re NOT a hardware junkie like myself, there’s still great games that you should pick up as they’re some of our favorite games this year that are pretty much guaranteed to give you a good amount of entertainment. 🙂

With that being said, here’s our picks for our favorite games that have come out this year (in no particular order.)

Cuphead

Studio MDHR – Xbox One, Windows

Cuphead is a throwback to the 8-bit era of games. Why? Because this sucker is “Nintendo Hard.” The game’s practically unbroken series of boss fights each proceed in its own basic pattern every time, and Cuphead artificially extends its game length by ramping up the difficulty into some ridiculous levels. Even on the so-called “easy” mode, it’s one of THOSE kinds of games that will likely to appeal only to a certain kind of reflex-focused gaming masochist who enjoys throwing controllers at their televisions.

However, Cuphead still makes our nice list because of the level of presentation polish that it brings to the table. The screen-filling, hand-drawn bosses look like they were birthed directly from old school 1930s cartoons, with expressive and impressively lifelike animation that’s literally like nothing that you’ve seen in a video game before. The excellent music and sound effects also capture that throwback feeling of early animated film shorts, bringing the whole package together in a great little gaming present.

Whether you’re a hardcore gamer or a filthy “casual,” you really should pick this game up. Or at the very least check out some video of Cuphead being played well. Old timers and nostalgic gamers will certainly appreciate the artistry and technical accomplishments the game has made. No doubt.

Sonic Mania

Christian Whitehead/Sega – PlayStation 4, Xbox One, Nintendo Switch, Windows

Ever since the Sonic the Hedgehog series moved into the third dimension with Sonic Adventure, there have been a few abortive attempts to return to the classic 2D gameplay that many gamers have missed over the years. While some of those released titles have had their ups-and-downs, they just have not come close to capturing the feeling of ridiculous speeds and sprawling level design found in Yuji Naka’s original series of Genesis games.

So Sonic Mania may surprise many in that it seems to recapture that 16-bit feeling almost effortlessly. The game plays like a continuation of the original series of games, ignoring most of the games that had come since. Everything from the precise controls and the detailed pixel art, to the level and boss design, to the music and bonus stages feels authentic to the original Sonic games but made bigger and better with the benefit of  the polish that current levels of technology can muster.

While other 2D Sonic games just use familiar characters and scenery to maintain a faint nostalgic echo, Sonic Mania is an obvious work of love from obsessive fans who know what made those original games special. By succeeding to not make changes to the fun basic formula of what made Sonic great decades ago, Sonic Mania becomes one of the most satisfying 2D platformers in years and the best 2D Sonic game in a LONG time. Definitely a must try.

Resident Evil 7

Capcom – Xbox One, PlayStation 4, Windows

As a fan of many of the prior games in the series, I’ve noticed that in later installments things were really starting to get off-track with the Resident Evil series. Many gamers and publications were pretty much declaring the series dead, which I could pretty much agree with, honestly. However, Resident Evil 7 accomplished what Capcom needed: it revitalized one of the most dead, done, and buried game franchises in recent memory. After titles such as Resident Evil 5 and 6 saw the series lose its way to a painful degree, this sequel did something that you don’t see in many cases in the game industry: The company learned and get their ducks back into a row. Simply speaking, Capcom learned from their mistakes, finally. 🙂

Capcom got rid of the unnecessary overblown, Hollywood-scale set pieces and the ridiculously boring, plot-crippling allegiance to series lore. In place of that was a game that did what Resident Evil is SUPPOSED to do: Do horror, and do it well, even if the rip off other established horror-film conventions, and throw in some interesting twists along the way. In this case, Capcom went full Texas Chainsaw Massacre by trapping players in a single, screwed-up compound and making them contend with the family from hell, all while managing a mix of explosive combat and seriously limited survival options.

Everything tense, scary, and funny about RE7 becomes even more interesting if you get a chance to strap into the game’s VR mode. I’ve only personally been able to mess with this once or twice, but Capcom really got this part of the game in order, providing a decently interesting VR experience, even with all of the obnoxious jump scares. Good job getting back to basics Capcom. Use this as a learning experience and let’s see what you can bring to the table in 2018! 🙂

The Legend of Zelda: Breath of the Wild

Nintendo – Switch

After more than three decades, the basic core elements that make up a Legend of Zelda game have definitively been well-established. What makes this game more surprising is that Nintendo threw out almost every one of those conventions for Breath of the Wild. Even MORE surprisng is that the game didn’t come apart at the seems because of the lack of the old structure. That, in and of itself, is a testament to Nintendo’s usually impressive game-design skill.

More than any Zelda game before it, Breath of the Wild feels like a living world, with every rock, chest, enemy, and weapon adhering to a simple set of physical world rules. Weapons can break constantly, Moblins go flying over cliffs, and metal boxes can be thrown at enemy encampments with a quick fling. And the enemies in the game feel more threatening, with impressive animations combined with aggressive attack patterns that test your reflexes more so than in part Zelda games.

By throwing out past title conventions and making Zelda a truly open world environment that you can explore at your own pace, in pretty much any order you want. It’s an incredibly sprawling world, full of towering mountains, lush forests, and secluded valleys to explore, unveiling an impressive amount of secrets and threats around every corner.

Breath of the Wild can almost be a little TOO open worlded at times, with quite a few empty spaces that can take a long time to cross. (Thank you fast travel system!) And the finding of every single one of the game’s hidden secrets can definitely evolve into a pointless scavenger hunt through unremarkable corners of that world. However, it’s still a massive step up from prior disappointments, such as Skyward Sword. This is a definitely a Zelda game that you’ll want to return to, again and again.

NieR: Automata

Platinum Games/Square Enix – PlayStation 4, Windows

NieR: Automata is one of those come out of nowhere, sleeper hits of 2017. The android-centric action-RPG is the sequel to cultish NieR title—itself being a sequel to one specific ending from an even more underground old school PS2 game, Drakengard. (Remember THAT one?) So, it is definitely a welcome surprise to see this title on many publication’s game of the year lists, no question about it. But why?

It turns out that Director Yoko Taro’s bizarre vision and Platinum Games, the studio that designed the gameplay for Automata, were two tastes that go great together. NieR doesn’t bring Bayonetta type levels of hyper-kinetic action to the table, but it was just strong enough to push most players through the game’s treatises on philosophy, civilization, sexuality, and so much more.

What starts as a seemingly well-trod tale of robots trying to emulate humans reveals itself to be much bigger; you can explore the game’s plot over five unique “routes,” each with its own ending. It’s a shocking mix of satire and existentialism; horror and comedy; hack-and-slash; and top-down shooting. Few games of NieR: Automata‘s scale even seem interested in exploring these depths, much less with this much style and competence.

NieR: Automata is one of those games that may have been a surprise hit of 2017, but make no mistake, I would expect that would be seeing a sequel in the future. Let’s just hope that it measure up to this title and improves upon it even more.

Super Mario Odyssey

Nintendo – Switch

Most likely my biggest complaint recently about many of the more recent  Mario games is that there just isn’t enough to do in their inviting, candy-colored worlds. After being exposed to many open world titles, even the more expansive 3D games that have been released in recent years feel small-ish to me.

Super Mario Odyssey throws that out the window and packs a borderline ridiculous number of internal goals into the tried-and-true Mario formula. Now there are hundreds of excuses to keep running and jumping with Mario for dozens of hours. Race some turtles or climb a skyscraper. Ride a scooter or dig for a Power Moon under the desert. Become someone else, like a dinosaur or a Bullet Bill. This game brings a LOT of things to do and see to your Nintendo Switch.

Unlike Breath of the Wild, Super Mario Odyssey‘s world never feels padded with wasted, empty space. On the contrary, the game’s sheer density is one of its strongest points, ensuring almost every screen is filled with interesting goals, both hidden and obvious. And that’s before the “late game” goals that are only introduced after Bowser has been defeated.

Not every one of these seemingly endless micro-goals is interesting, but there’s enough interesting things TO do that’ll keep players wanting to explore Mario’s jam-packed world for dozens of hours. Combine that with a bright, colorful world, great music, and the usual level of Nintendo polish, and you have a winner on your hands. Believe it.

Super Mario Odyssey is an exquisite entry in the long running Mario series, bringing some gaming joy, even to those who may have never liked a previous Mario game. Try it and you just might find out I’m right. 🙂

So, that’s a wrap for our personal picks for fave games of 2017. Do you agree? Disagree? Share your thoughts in the comment section below!

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Happy Holidays From Us At Gamer-Tech To All Of You! http://thegamertech.com/2017/12/25/happy-holidays-from-us-at-gamer-tech-to-all-of-you/ http://thegamertech.com/2017/12/25/happy-holidays-from-us-at-gamer-tech-to-all-of-you/#respond Mon, 25 Dec 2017 21:25:39 +0000 http://thegamertech.com/?p=2069

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From all of us here at the Gamer-Tech family, to all of you all out there around the world, we hope you’re having a great holiday season! Spend time with family, overeat lots of unhealthy food, enjoy your gifts, and generally get some smiles on those faces! With that being said, make sure that you’re being careful out there during the holiday season. And if you’ve got some things that you feel the urge to share with us, dump some info into the comment section below, okay? In the meantime…

Happy Holidays!

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Rebellion Unveils Battlezone Combat Commander – A Battlezone 2 Remaster http://thegamertech.com/2017/11/29/rebellion-unveils-battlezone-combat-commander-a-battlezone-2-remaster/ Thu, 30 Nov 2017 02:32:53 +0000 http://thegamertech.com/?p=2046

Continue reading]]> Following its VR-exclusive Battlezone remaster earlier this year, the fine folks at Rebellion have unveiled Battlezone Combat Commander—a modern remake of 1999’s FPS-meets-RTS Battlezone 2. Developed by Big Boat Interactive, it’s due at some point next year on Steam and GOG.

Here’s a look at the announcement trailer….

Besides bringing some nice visual upgrades to the table, Combat Commander will come with mod support – Yay! – “for the game’s two-decade old modding scene”—and will also have online multiplayer cross-play across GOG and Steam for up to 14 players. The game’s Steam variation will also include a cloud saving feature.

If you haven’t had any experience with Battlezone before, Rebellion does have this to say:

A mysterious alien force threatens humanity itself. In this galaxy-wide war, you are in command of the resistance. Leading from the front, you take to the battlefield in thrilling first-person combat, piloting futuristic, customizable war machines including hover-tanks, colossal mech walkers, lightning-fast mortar-bikes and more.

For those people who, you know, might be interested, there’s sign ups for the closed beta here.

Battlezone Combat Commander is due on Steam and GOG at some point in 2018.

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Demon Souls Online Services Will Die in February http://thegamertech.com/2017/11/29/demon-souls-online-services-will-die-in-february/ Thu, 30 Nov 2017 02:11:55 +0000 http://thegamertech.com/?p=2036

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If you’ve been a fan of the Souls series, then you know how hard the titles can be and how many times you can just DIE in the games. Although the newer Dark Souls trilogy titles are still killing players in new and aggravating ways, gamers still have a soft spot for one of the classics: the original PlayStaion 3 exclusive Demon’s Souls. Unfortunately, that will be coming to an end soon, with the online services for the 2008 adventure reaching their end of life coming up next year.

“It’s with mixed emotions we say goodbye to the service. Countless players have enjoyed Demon’s Souls and the functionality it introduced to players when such things were rarer. If you’ve played the game then you understand the feeling of dying multiple times in the span of 10 minutes or dealing with a boss fight so difficult that it took you a week just to figure out the best way to attack. The unforgiving nature of the game has provided countless enjoyable moments of frustration and anger, but also the elation felt from beating something so challenging. This difficulty and grit helped pave the way for even more punishing games such as its spiritual successor Dark Souls, the 2017 hit Nioh, and the landmark PS4 title, Bloodborne.”

In that regard, the game won’t be going anywhere, since you’ll still be able to play Demon’s Souls’ offline game modes. But players will no longer be able to do things such as find other players as shades or search for player death locations. There are still plenty of ways to die in Demon’s Souls, but you’ll be doing it all alone in the near future.

If you’re just coming into the game, enjoy the online servers while you can, because you’ve only got 3 months to do so. Enjoy them until February 28th. Enjoy THEM. DO IT. 🙂

Sadness.

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Nintendo Sells Two Million SNES Classic Minis In A Month http://thegamertech.com/2017/11/04/nintendo-sells-two-million-snes-classic-minis-in-a-month/ Sun, 05 Nov 2017 00:19:56 +0000 http://thegamertech.com/?p=2030

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If you’ve been following retro gaming at all in recent years, you know that the nostalgic value of such items has really ramped up in past few years.

Even Nintendo has gotten themselves involved with such things, releasing virtual console versions of their back catalogue and more recently releasing the NES Classic Mini. Unfortunately for many, the lack of availability was a problem for the NES Classic Mini, upsetting many potential consumers would could not find one at retail and many refused to pay the ridiculous scalper prices on eBay. Thankfully, the recently released SNES Classic mini isn’t having any of THOSE problems,  moving roughly two million units in a month.

A bit before launch, many feared that the SNES mini would suffer the same frustrating supply issues as the NES mini had and drive people to pay hiked up prices to resellers. Nintendo released a statement attempting to calm the public, stating that that the supply of the mini consoles would be much better this time around. At this point, it DOES seem that Nintendo is making an honest effort to care of business and make sure that any consumer who want a SNES Classic gets one.

Nintendo gaming goodness that fits in the palm of your hand. 🙂

Eurogamer has reported recently that the console has sold two million units worldwide with nearly 370k of those being sold in just half a week in Japan. The retro console comes with 21 games including the unreleased Star Fox 2, which is a nice touch. Personally, I would wish that there were more games on the unit by default, because there are certainly many other titles that people might have wanted to see on the unit.

Regardless, it’s certainly a device that nostalgic gamers might consider taking a look at, and with availability still seeming to be decent (until well, you know, Black Friday,) things seem to be looking well for the device. Perhaps Nintendo would decide to make a SNES Classic Mini 2 with a different batch of games? 🙂

 

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Cuphead Reaches One Million Copies Sold Milestone http://thegamertech.com/2017/10/16/cuphead-reaches-one-million-copies-sold-milestone/ Tue, 17 Oct 2017 01:11:20 +0000 http://thegamertech.com/?p=2007

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StudioMDHR has announced that their first effort, Cuphead, has sold over one million units across PC and Xbox One since the game was released on September 29th. It’s a classic run-and-gun action game with a large focus on boss battles where players take on the role as the game’s namesake (or Mugman) in single-player or local co-op. This was one of those games I was interesting in picking up for a long time and it definitely is a title that should be looked at, even with the high level of difficulty. 🙂 Just the effort put into the art style alone made it a title worth a look.

Hello friends! Cuphead has only been out for two weeks and we never could have dreamed of the reception we’ve received from our amazing fans! Today, we wanted to take a moment to thank each and every one of you for your support and we’re excited to share that Cuphead has gone platinum with over 1 million units sold!

We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead – it truly makes it all worth it.

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Ataribox Will Run On Linux Using An AMD Chip, Cost $250+ http://thegamertech.com/2017/09/26/ataribox-will-run-on-linux-using-an-amd-chip-cost-250/ Wed, 27 Sep 2017 02:00:56 +0000 http://thegamertech.com/?p=1995

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Atari has released more details about their upcoming Ataribox game console, disclosing that the machine will run Linux on an AMD processor and cost between $250 to $300. The company will begin a crowdfunding campaign on Indiegogo this fall and launch the Ataribox sometime in the spring of 2018 with a large back catalog of the publisher’s classic games.

The new box will have an AMD custom processor with Radeon graphics. It will run the Linux operating system, with a user interface it’s customizing for TVs. Mac said that the machine will run PC games, but it will also be capable of doing streaming, running apps, browsing the web, and playing music. As far as games go, the machine will run the kind of games that a mid-range PC can do today, but it won’t run Triple-A games that require high-end PC performance.

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No 4-way CrossFire support for gaming on Radeon RX Vega GPUs http://thegamertech.com/2017/09/26/no-4-way-crossfire-support-for-gaming-on-radeon-rx-vega-gpus/ Tue, 26 Sep 2017 23:21:12 +0000 http://thegamertech.com/?p=1990

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This past Thursday, AMD released Radeon Software 17.9.2, AMD’s most recent graphics card driver that unlocks 2-way multi-GPU support in the company’s newly released Radeon RX Vega graphics cards. Good stuff. HOWEVER, not great for hardcore gaming PC builders.

Previous generations of Radeon GPUs supported up to 4-way CrossFire configurations. Unfortunately, that is a thing of the past, since AMD has now confirmed that RX Vega will top out at 2-way configurations – at least as far as gaming support goes.

“We have delivered two-way mGPU support in games,” and AMD representative recently stated. “Three- and four-way configurations will continue being supported in compute and professional applications.”

AMD’s move is honestly, not a surprising one. Competitor Nvidia also cut down their multi-card support, dubbed SLI (its brand name for multi-GPU support) with the launch of their most recent generation of graphics cards, the GTX 10-series, which also tops out at 2-way support in traditional games. Like AMD, Nvidia killed support for these extreme enthusiast setups quietly, only confirming the change after the press and gaming public sat up and noticed.

CrossFire and SLI enable multi-GPU support in DirectX 9 and DirectX 11 games via AMD and Nvidia profiles, respectively. The new DirectX 12 tech found in Windows 10 requires developers to explicitly build multi-GPU support into their games instead of relying on those profiles. More advanced 3- and 4-way multi-GPU support will still work in DirectX 12 games that want to take the time to feature such a capability. Considering how few DX12 games currently support multi-GPU whatsoever, and how deeply niche 4-way hardcore gaming PC side of the market really is, I wouldn’t expect to see a lot of DX12 games take advantage of such as use case (much.)

With the removal of 4-way gaming support, AMD also confirmed that they would be phasing out the CrossFire brand. Going forward, all official AMD references to multi-GPU support will simply use the term “multi-GPU” or “mGPU.”

With AMD’s removal of 4-way GPU mutli-GPU support, it does certainly feel like the era of hardcore gaming hardware is coming to an end. That’s not necessarily a problem, since a 2-way setup can usually do most of the heavy lifting with games, especially if they’re high end cards. The high hardware cost combined with the multitude of issues that can occur under  a 3- or 4-way multi-GPU configurations could make such a purchase and set-up difficult to justify in the eyes of gamers.

Fortunately, today’s hardware makes powering through the most graphically demanding PC games possible on a single graphics card, without necessarily requiring the brute force of a 4-way rig, unless you’re shooting for 4K resolution with over 60 frames per second on the highest detail settings. But of course, as we all know, hardware will catch up to that level of gaming and only require one card. It’s just a question of when. 🙂

Will you miss having 3- or 4-way GPU support for games? Share your thoughts with us in the comment section below.

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